Here’s the issue I’m encountering:
Every so often (about one time in four) a harsh ‘ping’ sounds that spikes the levels whenever a particular sound triggers.
This ONLY happens on builds for the Quest 2, so it’s difficult to troubleshoot in engine
Using FMOD 2.02.15 and Unity 2022.3.5f1
Additionally, I’ve uploaded a screenshot of the compression settings we use in case that may factor into things.
I’d love to know if this is a known issue or if anyone has experienced anything like this before and may have some advice for how to troubleshoot.