Labelled Parameters setup in UE4


I’m trying to implement a music system using labelled parameters in UE4.

Thing is, in blueprints, the set global parameter and set parameter nodes can only receive float values and no string values.

Is there a way to input string value to change a labelled parameter ? I’d like to avoid remaking my interactive music with float values only.

You can see the float values for your labeled parameters in the Edit Parameter window on the right for each label entry:


Use that values in blueprints :slight_smile:

I tried that but it didnt seem to work. I’ll try again when I get back to work ! Thanks for the answer.

Currently you can only set parameter values in game by float, not by string value.