Exposing Labelled Parameters Values to Blueprints using FMOD 2.0

#1

Is it possible to access the list of names used in a labelled parameter? In a drop down kind of way instead of having to typing them in manually again when implementing in blueprints. Reason being is so there’s no issue with a loss of translation between middleware and game engine when going between myself and our programmers.

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#2

This is something that I would like to add to the integration.

I was toying around with this idea before the release of 2.0 but ended up running out of time, as more important issues came up. Although there were still some hurdles that will need to addressed before considering it for release.

Hopefully it will make it to a release in the near future.

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