Hello! I’m trying to get position aware event to working in fmod 2.00, using fmod studio api.
I have event with parameter with type Built-in: Distance and in fmod studio itself everything is working as intended - in 3D Preview i can change position relatively to event and hear difference, but in game (and fmod studios profiler confirms that) only event position have any difference, listeners position is ignored.
I’m using fmod studio c++ api and non position aware events working as intended.
Every frame before calling FMOD::Studio::System::supdate i’m setting listeners position through FMOD::Studio::System::setListenerAttributes (which returns FMOD_OK).
I’m setting position to an event instance via call to FMOD::Studio::EventInstance::set3DAttributes and then start()'ing it. Events position itself is working fine but listeners position is completely ignored and assumed as 0,0,0. Listener attributes itself is fine: i checked by getting it at the start of frame - and position is saved alright.
fmod libs version checked: FMOD 2.00.00 and FMOD 2.00.02
Am i missing something? Or it is indeed not working in preview version of FMOD?