we’re using the lowlevel C++ fmod SDK for our iOS and Android game for quite a while already.
We updated to the latest SDK with our last update, hoping that the crashes would be gone - but no luck so far.
Crashlytics shows us that there’s crashes happening that seem to be connected to FMOD and it’s crashing in a “FMOD_OS_Semaphore_Wait(FMOD_OS_SEMAPHORE*)”
We attached some screenshots from Crashlytics and hope you can help us on this.
I hope anybody can help us out here.