[Noob Question] Vertical Sound Directionality Issue in Resonance Audio

Hi, I’m developing an iOS game in Unity using Resonance Audio, and I’m experiencing a challenge with sound directionality, particularly for vertical sound sources.

When I place sound sources (like birdsong) vertically above the player (e.g., 5-7 meters above), the spatial audio doesn’t seem to effectively communicate the vertical position. The sounds feel like they’re coming from right next to the player, rather than from above.

Given that my game requires many vertical sound sources, I’m hoping to understand:

  • Are there specific parameters or settings I can adjust to improve vertical sound positioning?
  • Are there recommended configuration steps to enhance top/down sound directionality?

Any insights or best practices would be greatly appreciated. Thanks!

Really need help!

Sorry for the delayed response!

Unfortunately, I haven’t been able to reproduce the behavior you’re describing. If I audition events with the Resonance Audio Source effect, with the Resonance Audio Listener downstream of them in the mixer, I’m able to hear filtering applied based on the vertical position of the event relative to the listener.

A couple of questions:

  • What versions of Unity, FMOD Studio, and FMOD for Unity are you using?
  • Do you only observe this behavior on iOS, or in FMOD Studio or the Unity Editor as well?
  • Could I get you to record a video where you demonstrate the behavior and link it here, or provide an exact series of steps that reproduce it for you?