Hi, I’m developing an iOS game in Unity using Resonance Audio, and I’m experiencing a challenge with sound directionality, particularly for vertical sound sources.
When I place sound sources (like birdsong) vertically above the player (e.g., 5-7 meters above), the spatial audio doesn’t seem to effectively communicate the vertical position. The sounds feel like they’re coming from right next to the player, rather than from above.
Given that my game requires many vertical sound sources, I’m hoping to understand:
- Are there specific parameters or settings I can adjust to improve vertical sound positioning?
- Are there recommended configuration steps to enhance top/down sound directionality?
Any insights or best practices would be greatly appreciated. Thanks!