I’m trying to live connect from FMOD on my Mac to Unity running on a PC. The computers are both on the same wifi network (I have the game running when trying to connect, both computers are on the 5 GHz wifi if that matters and live connect works fine when running FMOD on the PC).
However, I am not able to connect and get a “Socket error”. I have tried following the steps in documentation, and my setup looks like this. Can anyone help me figure out what might be wrong?
Unfortunately, I was not able to reproduce the issue you mentioned with a similar setup from my end.
Could I grab the version number of your studio and FMOD Unity integration?
For trouble shooting, could you please confirm that both your Mac and PC firewalls allow FMOD and Unity through (especially on TCP port 9264)? Also, disable any VPNs temporarily as they can block connections. If possible, you could test with an Ethernet connection to see if it helps rule out Wi-Fi issues.
Sorry about my super late response. I actually already have my Mac and PC connected with ethernet for quick file transfering, but not sure how to use that on Live Connect - what do I need to do to make that work?
Thank you for sharing the information, I have followed the setup as you described. However, I noticed that the IPv4 address I used was from the Ethernet adapter , whereas the screenshot you provided references the Wireless LAN adapter
Could you please try using the IPv4 address from the Ethernet adapter instead of the IPv4 address from the Wireless LAN adapter?
Could you also ensure that the version number of FMOD Studio on your Mac corresponds to the plugin version used in Unity?
Update: I noticed that both IPv4 addresses work on my side. It seems that you have enabled the Live Update for the Default platform-specific settings, but not for the Editor platform-specific settings. Could you please enable the Live Update from the Editor platform-specific settings?