Hi there,
I’ve noticed that in some events there is a pop when an instrument reaches the end of its source asset. This does not happen when previewing the asset in the browser or playing it back in another application.
I tried changing various sound card settings, routing options, and removing all effects from the signal chain, but nothing seemed to get rid of it. I even added a few seconds of silence to the end of the asset and it still happens.
I realised that this particular asset was in 44.1k, so I upsampled it to 48k and reimported it — and the pop vanished! However, if I change the pitch setting on the instrument, the pop returns. It’s less bad at some pitches, but it appears to me that it’s the resampling that’s doing it.
I tested this in FMOD Studio 2.02.33 on Windows 11.