Problem with PS4 Package Build Type (Unity 2019.2.3f1)

Hi,

I trying to build my game with “PS4 Package” build type selected. When the build finish show the message “Build completed with a result of ‘Succeeded’”, but the targeted folder don’t has .pkg file.

When look the Editor.log, i find this information:

[ps4] Package stdout :[Error] Could not convert elf file. (StaticPlugins/libfmodL_stub.a)

This static library is from the FMOD PS4 Plugin for Unity with version 2.00.03.

If i remove all files, on PS4 folder, with “_stub” suffix. The package is generated correctly.
If i revert plugin to version 2.00.02, the package is generated correctly without delete files, on PS4 folder, with “_stub” suffix.

Do you know why this happens? I’m a little confused if i keep using 2.00.02 version or i update to 2.00.03 and delete files.

Other Informations:

Build Settings:
Build Type: PS4 Package
Hardware Targeted: Pro and Base
Other Selections: Development Build
Unity: 2019.2.3f1
SDK: 6.500
Publishing Tools Version: 3.62

Correcting, in version 2.00.02 I need to delete the files too. If i don’t delete occurs the same problem from version 2.00.03.

On Unity forum for PS4, i received this awser from Tim Cannel:

Thanks for bringing this to our attention, we will look into removing the stub files for an upcoming release.

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