Is it just me or do samples seem to start at slightly random times in playback? And due to this, does anyone else quite regularly experience pops? I don’t imagine this is to do with RAM or anything as Fmod seems very lightweight and I’ve got a fairly high spec PC.
I’ve been messing about trying to get everything sounding clean for ages only to find that I can’t really recreate this problem when playing the events in UE4. Is it to do with compression? And if so, are there any settings I can teak to alleviate this os I can get back to designing sounds rather than spending my time trying to get rid of pops?