Hi, I am looking for a way to Fade-in and out when I set an event to pause and resume. I really need this feature, because my game need a way to continue to play an event which is scene BGM. We don’t want it always play at start of the event, that’s why we use pause. But this pause/resume cannot have fade in or out…
Or do you have a better way to achieve that An event can continue to play where it stopped before with fade in and out…
In addition, is it possibile to pause or resume a bus with fade in and out? And is it possibile to pause and resume one or more buses by calling an event?
Also, I set bus Max instance to 1 to limit BGM instance, so previous BGM event can stop automatically when new BGM instance is called, but it cannot stop with fade in and out as well…
Oh yes, I want that, too!
Maybe add an option to the ADHR that it reacts to pause/unpause or play/stop. So you could add two ADHRs to a Parameter with different timings for Pauses and Play/Stop.
Thanks to both of you for your input, I’ve noted this thread in our internal feature/improvement tracker.
As for workarounds, a common one that is recommended is to create a snapshot that mutes the bus that your event is playing into, applying an AHDSR to the snapshot intensity, and then starting/stopping the snapshot some time before pausing/unpausing the event.
Unfortunately, there is no way to do this, and I cannot offer a workaround at present. However, it is a requested feature that we are currently tracking, and I’ll note you as an interested party.