Snapshots won't trigger if stored as a Soft Object Reference UE4

Snapshots won’t play if I store them as a soft object reference parameter in UE4 4.24.3.
FMOD version is 2.00.07 but it’s been like this for a while now.

It seems that it’s the same with Object References as well. It works if I select the snapshot in Play Event 2D.

Are you getting any errors or warnings in the console log?