Soft Object Reference FMOD Events won't play in builds anymore

In the latest UE 4.27 plugin (Fmod Studio 2.02.03) events that are being stored as soft object references won’t produce sound in builds. It was quite difficult to debug, but after changing them to normal object references they play as intended. It’s not a dealbreaker as I can swap them out manually, but someone else might run into the same issue.

Thanks for sharing! However, I have found that Soft Object References to FMOD Events are being loaded correctly with both async and blocking methods with the versions you mentioned. i.e


I am on Windows however, are you on a different platform, such as Mac or Linux?