Hi there.
Is there a function to stop all sound emitters in a scene at once?
Or all emitters playing in general…
Hi there.
Is there a function to stop all sound emitters in a scene at once?
Or all emitters playing in general…
Hi,
To stop all the Emitters you will want to get a reference to the Master Bus. This can be done by calling Studio::Bus::getBus on the StudioSystem, setting the path as: getBus("bus:/"). To access the StudioSystem call
FMODUnity.RuntimeManager.StudioSystem. Then when you are ready to stop all the emitters call your MasterBusReference.stopAllEvents(), setting the FMOD.Studio.STOP_MODE to your preference.
Hope this helps!