Hi there.
Is there a function to stop all sound emitters in a scene at once?
Or all emitters playing in general…
Hi there.
Is there a function to stop all sound emitters in a scene at once?
Or all emitters playing in general…
Hi,
To stop all the Emitters
you will want to get a reference to the Master Bus. This can be done by calling Studio::Bus::getBus
on the StudioSystem
, setting the path
as: getBus("bus:/")
. To access the StudioSystem
call
FMODUnity.RuntimeManager.StudioSystem
. Then when you are ready to stop all the emitters
call your MasterBusReference.stopAllEvents(), setting the FMOD.Studio.STOP_MODE
to your preference.
Hope this helps!