I am having a weird issue with the FMOD Studio Emitter component in Unity. If I add one of thos me to a scene in Unity an live connect to FMOD, I only see this event in the profiler, and turning down this event only affect the event playing from the emitter. If I remove the emitter live connect works as expected and I see all playing events in the profiler.
Sorry I meant "turning down the master volume in FMOD only affects the event playing from the emitter
Other events are played from our own scripts, implemented by programmers on our team. I will get an a profiler session for you soon. Where can I send it to?