Hello,
I’m currently experiencing an issue as stated below:
When I’m loading a new scene, the audio stutters. Gradually, the audio loads in, but in small chunks, and it still sounds glitchy and stuttering while doing so. Some looping audio plays normally, but all of the one-shot SFX stutters.
When I tried messing with the FMOD settings, I found out that changing the “Advanced Loading Mode” from Compressed to Streaming in Build Settings fixes the issue, and the audio no longer stutters and works as normal. The scene does load a lot of things at first, so I do suspect long or heavy loading times since all the objects are loaded at the same time. But I already set limits to the instances and optimized the banks, and still it doesn’t work. I also tried playing with the Real Voice and Virtual Voice channel caps, and using Streaming with maximum caps solves the issue, while having a small cap around 100 RV and 256 VV causes the issue but slightly improved. While Compressed with maximum cap doesn’t fix the issue.
One thing also I found that if I tried enabling Live Update during mid-game immediately fixes the issue, even after a scene reload. But the bug returns if there is no Live Update enabled. All tests are run on Build and not on Editor. Editor works fine actually.
Thank you.