I’m having the issue that FMOD seems to be looking for an event from the project on several game objects that aren’t asking for it. Some don’t have anything to do with sound. I deleted the event from the project, and now I’m getting the error that the event isn’t found, although no scripts have anything written with this non-existant event.
Is this a known error? I’m in Unity and using Google’s spatial audio plugins if that makes any difference.