I’m enrolled in a course for Developing VR for UE4, and I had a question about audio implementation.
Unreal engine supports Plugins for Middleware such as FMOD, Wwise and Elias.
I have recently purchased an HTC Vive Cosmos as the Headset I intend to use for VR Development,
The documentation of Development with Vive details an SDK called 3DSP which is a spatializer compatible with the Unity Engine.
However I’ve had trouble finding documentation on a compatible audio SDK for Unreal Engine, as well as receiving any replies to my inquiry of the same.
Question: If I am developing with a VIVE headset for Unreal engine, do I necessarily NEED a VIVE inc. Audio SDK for implementing and triggering audio? If not, is it possible to setup a middleware listener attached to a player in Unreal, the same way as if it was for a Listener in a PC desktop game?
Many thanks for any suggestions.