First of all, thank you so much for the quick and very detailed reply! And sorry I couldn’t reply sooner.
Where is the event instance that contains the scatterer instrument relative to the listener?
So, this event is 2D (no spatializer) with 3 tracks: One consisting of just a single instrument loop and the other two containing the scatterer instruments (with referenced events containing spatializer effects inside them).
I just checked via profiler and this main event seems to be at a distance of about 1.18k from the listener.
I managed to tweak the distances in the scatterer and spatializer on the referenced events and the sounds are audible now.
I still need to make them change attenuation related to the player though.
- The listener or event instance’s 3D attributes are not being updated every frame. This can happen if the listener is not being attached to the camera, or if it is being attached to the camera but the listener or event instance’s 3D attributes are not being updated by your game’s code when they move.
This might be it maybe? Our game is isometric so the Listener is not attatched to the Camera. It is placed in the above the center of the screen.
Attatching the main 2D event to the camera should solve it?