Using FMOD C# wrapper on Android

I am trying to implement FMOD into a game which doesn’t use it via modding (I have talked to the game devs, and they’re okay with it. They support modding).

I have gotten it successfully running on windows through the C# wrapper.
How would I get it running on android?

The libs cannot be built into the APK, and modding uses Lemon/Melonloader.

Again, the game devs support this type of modding.

Any help would be appreciated!

Hi,

What version of FMOD are you using?

Can I grab some more info?

  • Can you elaborate why the libs cannot be built into the APK?
  • How you are accessing the code?
  • The name of the game?

I would suggest looking at our PlatformsAndroid.cs file part of our Unity integration as it shows how we load our android libs.

Any information would be great!

I’m using whatever the latest version is.
Libs cannot be built into the APK because it’s a mod for a game.
I’m accessing the code through the included C# wrapper (again, I can’t use the Unity integration, because I’m modding a game).
I’m modding BONELAB (which has no FMOD support, so I’m making a mod to add support).