EventNotFoundException:Event not found

Every time that I try to add a ‘Event Track’ to TimeLine I receive this error:
EventNotFoundException: [FMOD] Event not found: {10c315b8-199a-4031-b482-cb35d0dc6789} (event:/CG/CG_1000103_zs)
FMODUnity.RuntimeManager.GetEventDescription (FMODUnity.EventReference eventReference) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1208)
FMODUnity.FMODEventPlayable.CreatePlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner) (at Assets/Plugins/FMOD/src/FMODEventPlayable.cs:74)
UnityEngine.Timeline.TrackAsset.CreatePlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject gameObject, UnityEngine.Timeline.TimelineClip clip) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:1167)
UnityEngine.Timeline.TrackAsset.CompileClips (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, System.Collections.Generic.IList1[T] timelineClips, UnityEngine.Timeline.IntervalTree1[T] tree) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:798)
UnityEngine.Timeline.TrackAsset.OnCreateClipPlayableGraph (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.Timeline.IntervalTree1[T] tree) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:872) UnityEngine.Timeline.TrackAsset.CreatePlayableGraph (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.Timeline.IntervalTree1[T] tree, UnityEngine.Playables.Playable timelinePlayable) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:775)
UnityEngine.Timeline.TimelinePlayable.CreatePlayableGraph (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Timeline.TrackAsset asset, UnityEngine.GameObject go, UnityEngine.Timeline.IntervalTree1[T] tree, UnityEngine.Playables.Playable timelinePlayable) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:189) UnityEngine.Timeline.TimelinePlayable.CreateTrackPlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Playables.Playable timelinePlayable, UnityEngine.Timeline.TrackAsset track, UnityEngine.GameObject go, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:206) UnityEngine.Timeline.TimelinePlayable.CompileTrackList (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Playables.Playable timelinePlayable, System.Collections.Generic.IEnumerable1[T] tracks, UnityEngine.GameObject go, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:134)
UnityEngine.Timeline.TimelinePlayable.Compile (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Playables.Playable timelinePlayable, System.Collections.Generic.IEnumerable1[T] tracks, UnityEngine.GameObject go, System.Boolean autoRebalance, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:114) UnityEngine.Timeline.TimelinePlayable.Create (UnityEngine.Playables.PlayableGraph graph, System.Collections.Generic.IEnumerable1[T] tracks, UnityEngine.GameObject go, System.Boolean autoRebalance, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:85)
UnityEngine.Timeline.TimelineAsset.CreatePlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelineAsset.cs:371)
UnityEngine.Playables.PlayableAsset.Internal_CreatePlayable (UnityEngine.Playables.PlayableAsset asset, UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, System.IntPtr ptr) (at <4d9f7249f1de41e384668fea10e9822f>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Hi,

What version of FMOD are you using? Are the banks being refreshed correctly e.g. do you see the refresh prompt after building?
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