Unity not able to find/recognize new event in FMod

Hello, I’m sound designer who’s pretty new to programming and I’m trying to get better with middleware. I started integrating sound with FMod and was able to get in the first couple sounds with no issues. When I came back later I did some more work in FMod and then tried to integrate it into Unity but I came across this problem and I can’t figure it out. Help pls

Hi,

The usual culprit for ERR_EVENT_NOTFOUND is that a bank, particularly your strings bank, isn’t loaded. I’d recommend ensuring that all of your banks are present in the link directory they’re set to be imported from, and that they are in fact loaded - for example, if you’re using the Load Banks section of the FMOD for Unity settings, ensure that all the banks required are selected.

If this isn’t the case, can I get some more info from you?

  • Your FMOD for Unity version
  • Your Unity version
  • The full message from the error log in the Unity console image you posted
  • Any additional information about how your banks are being loaded, if you’re doing something other than using the Load Banks setting in the Initialization section of the FMOD for Unity settings