Hi, consider the following setup:
Top down game with hexboard and Camera above. I spawn multiple fires during gameplay on the game board and instance my fireLoop event on their positions. The more fires I spawn the louder they get playing simultaneously.
How do I limit the overall volume of all my playing fire loops to a max. volume?
I can’t limit the playing instances because I need all fires to emit sound.
I tried to add a bus group and only route the fire loop event to it and then adding a Limiter Effect, but that did not change the volume of my loops.
Thanks!