I’m currently working on a game where inside of our Pause Manager scripts, I’m using the following to pause the SFX events when the game pauses:
if (Paused)
{
FMODUnity.RuntimeManager.GetBus("bus:/SFX").setPaused(true);
}
else
{
FMODUnity.RuntimeManager.GetBus("bus:/SFX").setPaused(false);
}
The events are pausing and un-pausing as designed! However, some of the events in the SFX group may be paused while global parameter seek speeds are affecting them. It seems as though when the event pauses, the seek speed does not.
Is there anyway to pause the seek speed (global or local parameters)?
Thanks!