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How do I fade out a channel at the end of a file?
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3
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3789
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December 4, 2014
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No Information from getMeteringInfo
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1
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3304
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December 3, 2014
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Getting Volume from a Recorded Sound Programmatically
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3
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3550
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December 3, 2014
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How do I fade in and fade out a channel (with stop)
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3
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11220
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December 3, 2014
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ios and android bug
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1
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1744
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December 1, 2014
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Adjusting volumes on individual groups of instances
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1
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2498
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December 1, 2014
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Getting the Bitrate
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1
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1979
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December 1, 2014
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Where is Channel::getPan?
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1
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3965
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November 29, 2014
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[C#] Unbalanced Stack?
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1
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2609
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November 24, 2014
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Capturing Audio from system speakers
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1
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4363
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November 23, 2014
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Events still messing with virtual voice system after being stopped
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2
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4747
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November 17, 2014
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Decompressing Banks into Memory
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2
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4047
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November 14, 2014
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Transitioning to FMOD Studio where did FMOD_INIT_DISTANCE_FILTERING go?
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1
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1501
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November 12, 2014
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Block processing in FMOD 5
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1
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2952
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November 4, 2014
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Starting sound paused, then unpausing causes strange behavior
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2
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3604
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October 28, 2014
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Example load_banks bug?
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1
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1548
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October 28, 2014
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Error calling set3DAttributes on a 3D sound
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1
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2568
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October 24, 2014
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Accessing Parameters in FMOD through a Custom Game Engine
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1
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3995
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October 23, 2014
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Programmer Sounds - how do they work?
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1
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7060
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October 22, 2014
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Output Recording
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2
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1843
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October 20, 2014
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Documentation location
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1
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1885
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October 16, 2014
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Will end of the sound cause channel to be reused by priority system?
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2
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2304
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October 14, 2014
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Hardcoding setSoftwareFormat/setDSPBufferSize safe?
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1
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2335
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October 12, 2014
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setReverbProperties on master channel group causes stack overflow
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1
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2634
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October 10, 2014
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FMod 1.05.02 Matrix Callback issues.
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1
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1879
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October 9, 2014
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Confusion about System addDsp
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31
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7487
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October 8, 2014
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FMOD for java desktop game
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5
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6254
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October 5, 2014
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WARNING AsyncCommandBuffer::gameWriteFull
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2
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2559
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October 5, 2014
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setDefaults no longer allows you to set default volume. An oversight?
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1
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1698
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October 5, 2014
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loadBankFile hangs on iOS when setting DSPBufferSize to ( 128, 4 ) or lower
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1
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2260
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September 17, 2014
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