Unity Integration

About the Unity Integration category (1)
How to replace the deprecated ParameterInstance class in 2.0? (2)
Bank copy errors when using 2.0 integration (1)
Attempting to schedule a sound in the past, this could cause inaccurate playback. Spam (3)
[FMOD] DynamicArray::operator[] : Out of bounds array access index (4)
Timeline Audio Event Playable Preview - It never stops! (2)
No audio in Unity integration - errors galore (2)
Synch FMOD Machinegun event with shoot() method in unity weapon script (6)
Anyway to make a sound not stop mid-loop? (6)
Music: 1st Song Start Offset, following songs start from beginning (1)
FMOD Studio + Unity + Git (3)
Profiling event triggers (3)
System.setspeakerposition does not work! (3)
Wait for dialog line to be finished then trigger next one (2)
"EventNotFoundException: FMOD Studio event not found 'event....'" in build (10)
"Failed to open file" when loading MasterBank from RuntimeManager (1)
FMOD event instance and Steam Audio reverb not working (2)
How many virtual/real channel can I use for PC build with desired PC specs? (2)
PlayOneShotAttached gives a "has not had EventInstance.set3DAttributes() called on it yet!" warning and doesn't play the sound (5)
Unity throws "Bus Not Found" error while Load Event Data At Initialization is unchecked (3)
NEW Oculus Spatializer v1.35 (2)
OutputRingbuffer. Buffer starvation detected causing audio to stop and unity to crash (1)
Unity integration general question (4)
Drive how much a sound gets played with parameter (6)
Issue with StreamingAssets copy when running Unity in batchmode (8)
Missing banks on CL build (2)
AudioWind plugin (2)
Event triggers partial song change then goes on own loop section. How? (2)
Destionation marker callbacks not working with transition markers (5)
Latency problem in mac, slower than Unity AudioSource (5)