I am currently working on an AR project that requires me to be onsite, which restricts access to my laptop. As such I would prefer to use Unity’s development build patch feature to speed up testing, however this causes all events to return an EventNotFoundException and results in no sound on the game. This only occurs with patching and does not occur when using Build & Run. I am using fmod banks in streaming assets.
Any advice would be appreciated as I can’t find anything on the subject online.