EventNotFoundException when using development build Patch & Run

I am currently working on an AR project that requires me to be onsite, which restricts access to my laptop. As such I would prefer to use Unity’s development build patch feature to speed up testing, however this causes all events to return an EventNotFoundException and results in no sound on the game. This only occurs with patching and does not occur when using Build & Run. I am using fmod banks in streaming assets.

Any advice would be appreciated as I can’t find anything on the subject online.

I’ve been able to reproduce this issue, but unfortunately I haven’t been able to find a workaround for you. Regardless, thanks for the report - this does appear to be a bug, so I’ve passed it along to the development team for further investigation.

No worries at all. Not a particularly large issue as it does not impact the game itself. Thanks for taking a look at it.