Godot 4 and FMOD integration - Best practice?

Noted. Thanks.

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I’m also very interested in an official Godot integration, a few of the repos I’ve found are no longer maintained, and I definitely don’t have the expertise to figure it out myself!

An official integration would be very very much appreciated!
Especially if such an official plugin allowed the use of C#. The community plugins currently only seem to support gdscript and my project are 99% in C#. Somehow mixing gdscript and C# in some unholy amalgamation is not something I want to do.

I am also very interested in Godot integration.

I’m very interested in Godot integration

Noted, thanks all.

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I think supporting Godot would both be great and a good idea since I know studios have been trying to get out of the Unity ecosystem. While a lot are going to Unreal, smaller one’s especially are taking up Godot more and more. At least this is the vibe I get from the community. FMOD is great and I’d love to see better integration with Godot!

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This is exactly what I mean! A friend of mine was a previous Unity user, but he’s currently using Godot, and I was planning on using FMOD to help him in the sound department. Having this official integration would be amazing!