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Timeline Marker callback not working in Build (but works in editor)
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3
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19
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July 10, 2025
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Recording in-game audio for in-game playback
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1
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1699
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January 7, 2022
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Releasing scheduled (setDelay) event instances
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4
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60
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July 7, 2025
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Using FMOD C# wrapper on Android
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3
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45
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July 4, 2025
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Stopping an event after fade completion?
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7
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953
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July 2, 2025
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How to Dynamically load banks using code
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1
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18
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June 18, 2025
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AudioClip from AssetBundle as a Programmer Instrument?
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1
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15
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June 18, 2025
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Clarification when using SOUND_PLAYED callback
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1
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17
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June 11, 2025
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Fmod events Voicecomms netcoding
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1
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24
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June 5, 2025
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The proper way to link the debug library in C#
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1
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28
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June 4, 2025
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Using EventReference.Find() firectly in C# script
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5
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1720
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November 6, 2022
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Callback message when transition completes?
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1
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17
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May 30, 2025
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The issue of upgrading the BANK file
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1
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41
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May 21, 2025
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Audio artifacts when playing audio generated via code
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4
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59
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May 16, 2025
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Looping event won't stop
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4
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70
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May 12, 2025
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Playing the same event in quick succession
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2
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34
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May 8, 2025
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Not enough features in studio + QOL improvements
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0
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23
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May 8, 2025
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GetLength from Event with Parameter
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1
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40
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May 7, 2025
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Record example meaningless variable
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1
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21
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May 5, 2025
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Can't Make the pre-Beat Input Work
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1
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21
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May 1, 2025
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Real-time recorded voice and Steam Audio
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2
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53
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April 30, 2025
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Trigger code after studioeventemitter has finished playing event instance
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1
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38
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April 29, 2025
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Broken banks reference
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1
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19
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April 16, 2025
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Reverb 3D zones with Multiple Listeners not working
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3
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27
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April 15, 2025
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Unity editor crashes after playing multiple clips repeatedly
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1
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53
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April 15, 2025
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event.SetTimeLinePosition() doesn't work?
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14
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385
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April 8, 2025
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Creating Sound From Byte Array Is Corrupted
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7
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60
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April 8, 2025
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Trying to get the waveform/envelope of an EventInstance but Sound.ReadData failing
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3
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53
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April 7, 2025
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How do I ensure that multiple channels stay in sync?
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1
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23
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April 1, 2025
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Crash in Callback when Jumping to Another Marker in FMOD During a Transition
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1
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31
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March 31, 2025
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