DSP buffer problem in NRT
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1
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22
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July 29, 2025
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Problem with warband
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1
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9
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July 28, 2025
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Default limiting/clip strategy?
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1
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18
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July 28, 2025
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Request access to FMOD Ex 4.44.64
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5
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36
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July 23, 2025
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"FSBank Error: The format of the source file is invalid."
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5
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25
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July 22, 2025
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FMOD GetBankList doesn't return all banks
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5
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24
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July 18, 2025
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Event Description - confusion around Oneshot Status
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12
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1735
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July 17, 2025
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Android 6 probolem
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5
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36
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July 13, 2025
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Using FMOD C# wrapper on Android
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3
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31
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July 4, 2025
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Stopping an event after fade completion?
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7
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934
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July 2, 2025
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DSP Plugin DataDrop Decoding
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4
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27
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July 1, 2025
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FMod C# API definition for FFT is completely wrong
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2
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40
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June 30, 2025
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MacOS libs
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13
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41
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June 29, 2025
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HTML5 Core API Multi Speaker Example Not Working
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3
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15
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June 27, 2025
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Internet streaming workaround with an OPENUSER sound?
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3
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43
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June 26, 2025
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Sound and Channel setMode function
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1
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17
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June 26, 2025
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Bank Loading System Question
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7
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47
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June 25, 2025
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Integrating with head tracking on android
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19
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312
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June 24, 2025
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Breaking change: Parameter AHDSR behavior between 2.03 and 2.02
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5
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60
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June 19, 2025
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Sound/Channel handles and FMOD abstraction
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1
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27
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June 19, 2025
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[FMOD] assert : assertion: 'mData->mBuffer' failed
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1
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27
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June 13, 2025
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DSP clock stops when volume is 0?
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4
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31
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June 12, 2025
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Are there FMOD HTML5 w32 libs that can link with emscripten/WASM pthread-enabled code?
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7
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93
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June 12, 2025
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Err_output_init
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3
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29
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June 11, 2025
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Incorrect documentation for Sound::setDefaults
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1
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17
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June 10, 2025
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3D-coordinates and orientation - transformation from game to FMOD
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1
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30
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June 9, 2025
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The proper way to link the debug library in C#
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1
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24
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June 4, 2025
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DSP Network Setup for Selective Reverb
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4
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296
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June 4, 2025
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Core or Studio API for use in a Custom Engine
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1
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41
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June 2, 2025
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Callback message when transition completes?
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1
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14
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May 30, 2025
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