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Android + Visual Studio + native C++ [updated: how to make it work, in a reply]
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1
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1626
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July 8, 2019
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Using dll DSP plugins FMOD error 54
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1
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535
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July 8, 2019
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How to get RMS level per speaker in FMOD API
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1
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867
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July 8, 2019
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DSP Network graph related questions
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5
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658
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July 2, 2019
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Listener position or built-in distance parameter not working in FMOD 2.00.00 / 2.00.02
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2
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1536
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July 2, 2019
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system::loadPlugin loads vst plugin has no effect
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1
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556
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July 2, 2019
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Can i use FMOD API for create a plugin/extension?
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2
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595
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June 30, 2019
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How is sound generated in the FMOD Plugin API?
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11
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2048
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June 23, 2019
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Questions about DSP
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14
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1722
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June 21, 2019
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Can't Get recording_playback.xcodeproject to Build in XCode
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3
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500
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June 18, 2019
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Printing Debug Messages to Logging Window?
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1
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426
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June 17, 2019
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Destroy programmer sound callback not called after calling EventInstance stop with FMOD_STUDIO_STOP_IMMEDIATE on 1.10.11
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1
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786
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June 16, 2019
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Feature Request: Indexed event groups
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2
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480
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June 11, 2019
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Crash at fmod64.dll
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3
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1104
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June 5, 2019
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How can I select specific output channels?
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5
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2486
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June 4, 2019
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Playing Events in soundbanks - Non-Unity C#
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1
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855
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May 28, 2019
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Do you have any plan for AAudio?
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5
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732
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May 24, 2019
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How to create FMOD Sound Plugins using the Plugin API?
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2
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813
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May 23, 2019
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How to initialize COM
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2
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862
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May 20, 2019
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Does a DSP object used on multiple channels have to be instantiated that many times?
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1
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384
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May 20, 2019
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One event only work 1 of 20 times we start our game
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1
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318
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May 20, 2019
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Audio pipeline implementation of FMod Studio with existing low-level Fmod API
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2
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1018
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May 15, 2019
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[Android] 64-bit native library support (FMOD Support)
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3
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1664
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May 14, 2019
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Fmod api for iphone simulator
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1
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379
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May 14, 2019
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Where FMOD.DLL X64
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1
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706
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May 13, 2019
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Calling FMOD::Sound::release from a callback
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3
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1037
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May 11, 2019
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FMOD sound release and pcmreadcallback execution
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1
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529
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May 6, 2019
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Setting a Parameter FMOD 2.0 / Unity
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1
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1624
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April 29, 2019
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变声播放的同时存储变声之后对文件
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1
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1289
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April 29, 2019
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PDB files for Xbox Cert
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1
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644
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April 28, 2019
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