DSP clock stops when volume is 0?
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1
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5
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June 5, 2025
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The proper way to link the debug library in C#
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1
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18
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June 4, 2025
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Bug [resolved] Wet/dry automated doesn't follow default value
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1
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6
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June 4, 2025
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DSP Network Setup for Selective Reverb
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4
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294
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June 4, 2025
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MacOS libs
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5
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15
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June 4, 2025
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Core or Studio API for use in a Custom Engine
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1
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16
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June 2, 2025
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Err_output_init
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2
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11
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June 2, 2025
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Bank Loading System Question
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0
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10
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June 2, 2025
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Internet streaming workaround with an OPENUSER sound?
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1
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26
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June 2, 2025
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Stopping an event after fade completion?
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5
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892
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June 2, 2025
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Callback message when transition completes?
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1
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7
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May 30, 2025
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3D-coordinates and orientation - transformation from game to FMOD
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0
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11
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May 29, 2025
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iOS sounds not working after watching an ad in Safari
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1
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26
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May 27, 2025
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Calling Studio::EventInstance::set3DAttributes() on 2D sound?
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1
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23
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May 26, 2025
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Existing FSB4 -> FSB5
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1
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16
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May 25, 2025
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Initializing core results in FMOD_ERR_HEADER_MISMATCH - can't find a fix
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1
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5
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May 25, 2025
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Control Engine Parameter from Plugin
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2
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25
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May 19, 2025
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Audio artifacts when playing audio generated via code
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4
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38
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May 16, 2025
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Libfmodex64-4.44.64.so
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1
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13
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May 13, 2025
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Android crash & instability with ChannelGroups on FMOD 2.03.07
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2
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15
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May 12, 2025
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FMOD parameters and quantization
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4
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46
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May 12, 2025
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Are there FMOD HTML5 w32 libs that can link with emscripten/WASM pthread-enabled code?
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5
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76
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May 12, 2025
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Struggling with parameters other than floats
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1
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12
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May 8, 2025
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Echo cancellation using Speex for FMOD C++
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1
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28
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May 8, 2025
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How to set Output to “engine” See below Timeline (Mixer)
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1
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17
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May 5, 2025
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FMOD 4.44.46 arm64
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1
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12
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May 5, 2025
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ABI Compatibility between 2.02 and 2.03
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1
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41
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May 5, 2025
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Godot 4 and FMOD integration - Best practice?
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123
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10491
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May 2, 2025
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How do I prevent an FMOD::Sound to be reused/virtualized?
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1
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16
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May 1, 2025
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Breaking change: Parameter AHDSR behavior between 2.03 and 2.02
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2
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44
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May 1, 2025
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