FMOD Studio API


About the FMOD Studio API category (1)
Loading VSTs with FMOD_DSP_TYPE_VSTPLUGIN (7)
Playing a Sound through Android App (1)
MIDI loop events (2)
How to save 3D sound effects to wav files? (3)
Unity C# How to use callback in StudioEventEmitter.cs (3)
Need details for SCHEDULE_DELAY and SCHEDULE_LOOKAHEAD (1)
Stopping paused audio in return busses (1)
Android error in memcpy, in /lib/arm64/libfmod.so (3)
Set buffer size on Android to achieve minimum latency (1)
Undocumented methods eventInstance.clearHandle() && eventInstance.isValid() (2)
From 1st person to cenital view 2 listeners (4)
[iOS] change to setDSPBufferSize causing increased occurrence of 'Error initializing output device.' (10)
Enumerating and recording from all inputs on iOS (3)
Calling FMOD::Sound::release from a callback (3)
How to continuously put network PCM data into fmod system (2)
How to toggle Looping mode on event instance? (2)
How to get the decibel of sound when play sound? (2)
Audible difference between global reverb and inserted SFXREVERB with same parameters (3)
FMOD low level api recording issue on Android (2)
Help with system->getRecordPosition return FMOD_OK but the position always zero (3)
How to adjust volume of audio recording (4)
FMOD Error 28 when trying to initialize system (12)
An issue about the built-in convolution_reverb DSP unit (4)
Confusion over orientation of vectors (4)
Convolution Reverb Example (3)
AddFadePoint does not fade out gently, causes a click (6)
A generated sample stream, unknown length - how to have channel stop after samples are all played? (4)
HTML5 - Audio Stutter on Start (Chrome) (2)
[Windows] Possible bug with setDriver and getDriverInfo (11)