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Err_output_init
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3
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42
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June 11, 2025
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Incorrect documentation for Sound::setDefaults
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1
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28
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June 10, 2025
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3D-coordinates and orientation - transformation from game to FMOD
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1
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47
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June 9, 2025
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The proper way to link the debug library in C#
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1
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36
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June 4, 2025
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DSP Network Setup for Selective Reverb
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4
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323
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June 4, 2025
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Core or Studio API for use in a Custom Engine
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1
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53
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June 2, 2025
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Callback message when transition completes?
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1
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25
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May 30, 2025
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Calling Studio::EventInstance::set3DAttributes() on 2D sound?
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1
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46
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May 26, 2025
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Existing FSB4 -> FSB5
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1
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33
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May 25, 2025
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Initializing core results in FMOD_ERR_HEADER_MISMATCH - can't find a fix
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1
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25
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May 25, 2025
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Control Engine Parameter from Plugin
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2
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37
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May 19, 2025
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Audio artifacts when playing audio generated via code
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4
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86
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May 16, 2025
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Libfmodex64-4.44.64.so
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1
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87
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May 13, 2025
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Android crash & instability with ChannelGroups on FMOD 2.03.07
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2
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34
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May 12, 2025
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FMOD parameters and quantization
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4
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96
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May 12, 2025
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Struggling with parameters other than floats
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1
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32
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May 8, 2025
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Echo cancellation using Speex for FMOD C++
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1
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79
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May 8, 2025
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How to set Output to “engine” See below Timeline (Mixer)
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1
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27
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May 5, 2025
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FMOD 4.44.46 arm64
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1
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38
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May 5, 2025
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ABI Compatibility between 2.02 and 2.03
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1
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68
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May 5, 2025
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How do I prevent an FMOD::Sound to be reused/virtualized?
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1
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36
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May 1, 2025
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FMOD crash in Android with Bad JNI version returned from JNI_OnLoad
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2
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104
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April 30, 2025
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Real-time recorded voice and Steam Audio
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2
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67
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April 30, 2025
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Modded sound played with big delay or not played at all
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1
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38
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April 29, 2025
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Live granular effect/delay line plugin questions
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4
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51
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April 28, 2025
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[Android] Errors when app comes to foreground after long period of time in background
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3
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54
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April 28, 2025
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[iOS] Problems with mixerSuspend and mixerResume
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2
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85
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April 24, 2025
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DSP Job list expanding
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1
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63
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April 22, 2025
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Problem with voice chat with core api (c++)
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5
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80
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April 14, 2025
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Compiling Custom DSP Effect Plugin C++ to DLL for Studio
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3
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93
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April 10, 2025
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