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Route FMOD channels to Unity 5's AudioMixer
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1
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2642
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April 24, 2015
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Effect Parameter Automation by game interaction
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1
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5874
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April 23, 2015
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The 'build' option is greyed out, help!
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2
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2546
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April 23, 2015
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Beat Syncing
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1
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4963
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April 23, 2015
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Monitoring events & snapshots in real time in the profiler?
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1
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1689
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April 22, 2015
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UMG support for FMOD events
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1
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1714
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April 22, 2015
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Engine Designer
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2
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5566
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April 22, 2015
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DllNotFoundException: fmod
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2
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3955
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April 17, 2015
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Pause FMOD thread
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4
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4137
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April 15, 2015
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Implementing a graphic equalizer display
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2
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2830
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April 14, 2015
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When does resampling occur
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1
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1893
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April 14, 2015
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Relative Paths
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1
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1669
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April 14, 2015
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transitional logic: check two parameters simultaneously?
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1
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1426
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April 14, 2015
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Playback In Editor, None In Build
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4
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1520
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April 14, 2015
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about loop
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4
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2321
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April 14, 2015
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Inconsistent playback of sound event audio track
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1
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2393
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April 13, 2015
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FMOD_Listener intermittently not working(Especially on mac build)
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3
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1885
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April 13, 2015
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Overriding 3D spatialization
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1
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1994
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April 13, 2015
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Changes in DSP network cause exception (C#)
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1
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1944
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April 10, 2015
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Soft lock on audio device change
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1
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1935
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April 10, 2015
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Successive Loops?
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3
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5441
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April 8, 2015
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HRTF implementation status in FMOD 5?
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1
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3182
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April 7, 2015
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Loop and release tails
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1
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3050
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April 7, 2015
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Codesign error Xcode 6.2 - Unity 5 - FMOD 1.05.14 (0 entitlements)
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9
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47837
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April 2, 2015
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Perforce w/ Assembla
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1
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1366
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April 2, 2015
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Bug - FMOD Doesn't change blocksize of DSP buffer if Samplerate is not 48kHz
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3
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3118
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April 2, 2015
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Cannot compile UE project due to fmod related error
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1
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2889
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April 1, 2015
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UE4 for PS4
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1
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3520
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April 1, 2015
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How to crossfade between parametered modules?
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3
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2931
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March 30, 2015
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Retrieving info for playing events
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2
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2746
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March 23, 2015
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