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Question about audio pitch
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1
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414
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June 11, 2020
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Re-Routing instances in the profiler
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1
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399
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June 9, 2020
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Creating FMOD Geometry
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2
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644
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June 9, 2020
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Android crash with FMOD 2.0.0.7
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16
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3434
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June 8, 2020
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Fade out at the end of a sound doesn't work
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0
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344
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June 5, 2020
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Hi!guys, How can I get the data after sound change with the type of byte[]
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6
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747
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June 4, 2020
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FMOD mixerResume causes unwanted audio to play after pausing an EventInstance
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7
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1565
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June 3, 2020
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[C++] Am I able to create an event instance callback function without a definition for FMOD_STUDIO_EVENTINSTANCE?
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3
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1305
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June 3, 2020
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Using pre-baked gun echo/reverb VS. DSP effects in FMOD
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5
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1034
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May 28, 2020
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Javascript API: struggling to get a bank event to play in my game
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2
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474
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May 26, 2020
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Question about the pcmreadcallback invoke
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1
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581
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May 21, 2020
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createStream from URL with fmod HTML5 fails
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1
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497
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May 20, 2020
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FMOD_System_Update A socket error occurred
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2
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542
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May 20, 2020
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Doppler effect with Studio::System::setListenerAttributes attenuationposition
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1
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368
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May 20, 2020
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Playing multiple mono files in sync as if they were one file
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10
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1081
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May 20, 2020
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Mix 3d positioning with object spatialicer
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2
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472
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May 13, 2020
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When does Fmod Event use reverb?
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5
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396
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May 12, 2020
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Duplicated symbols with vorbis library, iOS
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3
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482
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May 12, 2020
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[Windows][Low Level API] WASAPI/COM Crashes
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5
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439
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May 12, 2020
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ChannelGroup::setVolume stop other playing sound, bug!
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3
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419
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May 11, 2020
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FMOD::System_Create Faild return FMOD_ERR_INVALID_FLOAT(28)
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1
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288
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May 7, 2020
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Linking fmodstudio.bc to Emscripten Build
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11
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2346
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May 6, 2020
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Update frequency?
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1
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553
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May 4, 2020
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How do i link FMOD Studio API to Visual Studio?
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1
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1351
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May 1, 2020
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How to transition between three tracks seemlessly
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2
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742
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April 29, 2020
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Fmod volume randomization calculation
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1
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292
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April 24, 2020
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How to play sounds with same event?
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1
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447
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April 24, 2020
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Modder's FMOD banks failing to load in FMOD 2.0.0.7
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6
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896
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April 24, 2020
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FMOD Core API fails to initialize on android
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1
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803
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April 23, 2020
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Ps4 sdk 7.5 support (0 warnings)
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1
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310
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April 22, 2020
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