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Issue with Multisound Module Looping
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1
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1146
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June 16, 2017
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Using GVR Plugin in Unity for VR/Non VR game
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2
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2216
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June 15, 2017
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GVR with FMOD Distorted Noise
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10
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2254
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June 14, 2017
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Assigning Events to Sub Mixes and Sub Mixes to VCAs
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7
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4162
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June 12, 2017
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How to get an event's priority?
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1
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1927
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June 12, 2017
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Defining a Relative Path for Studio Project
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3
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4869
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June 12, 2017
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How can a Multi-Sound Module play next event without retriggering via cursor?
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5
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2316
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June 8, 2017
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Cannot drag and drop audio files from FMOD.io
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1
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1795
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June 8, 2017
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Interactive Dialogue
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1
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1187
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June 8, 2017
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1.09.04 Ui bugs
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19
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1858
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June 8, 2017
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How to detatch Listener from Camera in UE4
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1
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1902
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June 5, 2017
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Best way to add ambient sound in Unity?
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2
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6465
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June 5, 2017
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Where are all event GUIDs stored?
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1
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3310
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June 5, 2017
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FMOD 'Import Bank' missing in Unity
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1
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2805
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June 4, 2017
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Custom attenuation Curves?
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2
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2068
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June 1, 2017
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Automate Min/Max Distance Attenuation?
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1
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1843
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June 1, 2017
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Is parameter randomization even?
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3
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1642
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May 26, 2017
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Unity Integration 2 - Different settings interface from Documentation
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4
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1406
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May 24, 2017
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GVR plugins
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9
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3821
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May 23, 2017
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Scatterer Sound Modules & Ambience
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6
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2862
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May 23, 2017
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UE4 Sequencer Support?
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1
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2076
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May 21, 2017
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Long reverb tails get cut only in groups (Unity)
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5
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1640
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May 17, 2017
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Footstep Foley Implementation
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4
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2625
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May 15, 2017
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GVR Audio Room Destroys Spatialization
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5
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1354
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May 12, 2017
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Multisound Index Reference
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3
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1606
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May 12, 2017
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Workaround for 'ducking' gameplay audio during dialogue using Google VR plugin?
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3
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2199
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May 12, 2017
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Sounds stopped unexpectatly
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3
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1720
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May 11, 2017
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Error Saving file hooked up to P4v
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2
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1796
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May 11, 2017
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Event Direction and Orientations
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5
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6097
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May 10, 2017
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Fmod Integration with Perforce and Unity
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3
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4590
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May 10, 2017
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