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How to set and get an FMOD Studio Event Emitter parameter?
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1
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2567
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May 24, 2021
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PackageVersion 522 MaxExpected 518 Error when creating a build for Xbox
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1
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954
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May 24, 2021
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Missing dll file
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1
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1543
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May 24, 2021
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Deleted events refuse to die
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11
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906
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May 24, 2021
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Crackle at the end of short sounds
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6
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799
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May 24, 2021
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Multiple sounds from bank into multitrack?
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3
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622
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May 24, 2021
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Bugs with IL2CPP builds
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1
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875
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May 23, 2021
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How to get a trigger from a certain time passed in the audio track?
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2
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433
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May 23, 2021
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How to make sound on the sub emitter particles or after the first particle dies?
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1
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550
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May 21, 2021
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Parameters appear not to work
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3
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1163
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May 20, 2021
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BUG: events order in the browser tab doesn't save
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1
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281
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May 21, 2021
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CFBundleIdentifier Collision
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4
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1079
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May 21, 2021
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BUG: transition timeline interacts with destination fade-in
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3
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254
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May 20, 2021
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Suggestion: transition timeline before magnet region
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3
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568
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May 20, 2021
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Multiple issues after upgrading to Unity 2.01.09 from 2.01.08
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21
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2184
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May 20, 2021
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GETEVENTLIST always return 0
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1
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359
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May 20, 2021
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Integrating Reaper not working
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12
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923
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May 20, 2021
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Mac build error "Copy() called does not exist"
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3
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427
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May 19, 2021
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Unity - Get the audio wave of an event while it is playing
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6
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823
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May 19, 2021
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Animations Script to Post Events
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2
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875
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May 19, 2021
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Unity 2019.3.0f6 - ERR_HEADER_MISMATCH
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38
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6859
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May 19, 2021
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FMOD - Dsp Object Panner
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7
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655
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May 19, 2021
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FmodAudio wrapper in C#, but how to use?
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1
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750
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May 19, 2021
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Documentation: StudioEventEmitter::IsActive is not a method
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2
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247
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May 18, 2021
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Multi channel sound files
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3
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865
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May 18, 2021
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SVN with FMOD Desginer
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2
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376
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May 18, 2021
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Controlar Volumen desde otro evento
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2
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288
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May 18, 2021
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Attach Event Instance to object without rigid body
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3
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1012
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May 18, 2021
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Unity Intagration Setup Wizard - Replace audio listeners, changes are not saved
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1
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611
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May 18, 2021
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Looking for a FMOD plugin that use granular synthesis for car engines that works for Mobile
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2
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959
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May 17, 2021
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