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5.1 / Stereo Best practices
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2
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1092
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July 19, 2017
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Sub events Overiding parents
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4
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1632
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July 19, 2017
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Preview event with Programmer Sounds
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3
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1135
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July 19, 2017
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Play Tracks Simultaneously on Transition Regions
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2
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2051
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July 17, 2017
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Loop on single sound module?
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4
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3307
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July 17, 2017
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Looping 2 sounds with different lengths at the same time
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4
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3257
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July 17, 2017
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Ambisonics and FMOD
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15
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6342
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July 16, 2017
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Unable to resolve pinvoke method 'FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool)' Re-run with MONO_LOG_LEVEL=debug for more information.
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2
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1405
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July 16, 2017
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Exposing UI selectable speaker configuration settings as well as dynamic range options...
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3
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2054
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July 14, 2017
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Parameters modules overlapping
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3
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1655
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July 12, 2017
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macOS and MP4(.m4a) audio
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2
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2066
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July 11, 2017
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FMOD sound event emitter not working Unity 5.6.1f
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3
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4537
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July 11, 2017
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UE4.16.2, FMOD 1.09.05 won't deploy to Xbox One
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2
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2802
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July 11, 2017
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Possible conflict between FMOD and VideoPlayer on Nintendo Switch in Unity
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1
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3224
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July 11, 2017
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crash ,a fatal signal,FMOD Studio update thread
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3
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2350
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July 11, 2017
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Problem with DSP for audio recording
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2
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1362
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July 10, 2017
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Buying Sounds without credit card
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1
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1151
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July 10, 2017
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Get event amplitude in Unity
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1
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1933
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July 10, 2017
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Event RMS Output
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7
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3777
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July 10, 2017
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Suggestions for implementing Charged Weapon Sound in-game
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1
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1337
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July 10, 2017
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What is best practices to use FMOD?
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0
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1851
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July 7, 2017
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Fade on setPaused?
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2
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2746
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July 7, 2017
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Unable to use NX CPU profiler on Nintendo Switch
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5
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4160
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July 7, 2017
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Save to output file corrupt
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1
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2210
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July 7, 2017
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UE4.16.2, FMOD 1.09.05, Building a Switch package stages Desktop, Mobile and Switch folder banks
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1
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1902
|
July 6, 2017
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Oculus UE 4.16.2 and FMOD don't get along
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1
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1553
|
July 5, 2017
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Loading bank at runtime + playing events
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2
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1525
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July 4, 2017
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Fmod Studio Migration Problem
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1
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2549
|
July 3, 2017
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Failed to load executable if using FMOD 1.09.05
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6
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1743
|
July 2, 2017
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How to Quantise to global clock in Unity?
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1
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998
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July 2, 2017
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