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Listing events in C API
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1
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1864
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August 9, 2016
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Failed to open Master Bank in Package, PC, UE4.12.5
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1
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3126
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August 8, 2016
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FMOD Studio and CoronaSDK integration.
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1
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2063
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August 8, 2016
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Question about the interface of Studio::Bus::setMute
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3
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2356
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August 8, 2016
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lose sound after answer a call
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1
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1231
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August 8, 2016
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Horrible performance on mobile
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3
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4637
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August 8, 2016
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Example for the C Api
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1
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4058
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August 8, 2016
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Pops and Clicks When Looping
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24
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9201
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August 8, 2016
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Using asset bundles instead of streaming assets to play sounds?
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3
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3145
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August 4, 2016
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Polyphony modified based on platform?
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2
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1607
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August 3, 2016
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mixerSuspend / mixerResume not being called on Desktop Build
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2
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2464
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August 2, 2016
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using C++ code for importing files into the sound bank
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3
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3019
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July 29, 2016
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FMOD Sound Bank, input formats
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3
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6859
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July 28, 2016
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How to get information about a sound file
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1
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2398
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July 27, 2016
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Mixer/Reverb Snapshot UE4 Integration not working.
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7
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3163
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July 27, 2016
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FMOD Bank Loaded Status (UE4)
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3
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2072
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July 27, 2016
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FMOD Stops building when upgrading from 4.12.4 to 4.12.5
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4
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2098
|
July 27, 2016
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Unable to see input track in mixer window?
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4
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2962
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July 27, 2016
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sound.readData blocking call on error when streaming
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8
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2271
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July 27, 2016
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Preview encoding quality right in Studio
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2
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1736
|
July 27, 2016
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3D sound in Unity simply...not working?
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2
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6486
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July 26, 2016
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FMOD_DSP_METERING_INFO units?
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5
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2810
|
July 26, 2016
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embed banks as resource files
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1
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1609
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July 26, 2016
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FMOD_DSP_METERING_INFO from a DSP on a 3D SoundChannel
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1
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2274
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July 26, 2016
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Fade in volume problem
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2
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2585
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July 25, 2016
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(C#) Calling EventInstance::setCallback with various callbackmasks results in only the last one working
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2
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2022
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July 25, 2016
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How can I get the time of a specific Event?
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3
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6735
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July 25, 2016
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How to get positional sounds with HTC Vive Controllers
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1
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2321
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July 25, 2016
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FMOD-Unity 5 Parameter Trigger
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3
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5474
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July 22, 2016
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Stopping virtual voices
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2
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2623
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July 22, 2016
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