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FMOD_StudioEventEmitter crashing PS4 build while system is saving/loading
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7
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2505
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August 11, 2016
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StudioEventEmitter - ParamRef[] Params
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3
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2734
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August 10, 2016
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Using asset bundles instead of streaming assets to play sounds?
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3
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3138
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August 4, 2016
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How to get information about a sound file
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1
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2393
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July 27, 2016
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sound.readData blocking call on error when streaming
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8
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2260
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July 27, 2016
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3D sound in Unity simply...not working?
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2
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6475
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July 26, 2016
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How can I get the time of a specific Event?
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3
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6721
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July 25, 2016
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How to get positional sounds with HTC Vive Controllers
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1
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2321
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July 25, 2016
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FMOD Plugins on OSX, .bundle or .dylib?
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2
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4110
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July 22, 2016
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i´cant update the 3d panner
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1
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1817
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July 18, 2016
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Determining Event in Studio Event Emitter via Script
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1
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4218
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July 13, 2016
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What should I submit to my programmer for implementation in Unity?
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2
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1854
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July 12, 2016
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Unity Button Click To Play Sound
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1
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5371
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July 11, 2016
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New iOS binary library size is a nightmare for most mobile title!
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2
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1501
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July 7, 2016
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Audio/Studio Listener coexistence issue??
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1
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1706
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July 7, 2016
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Unity Cross-fade EventInstance with another event
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1
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3327
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July 6, 2016
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Mac Build - Errors
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1
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2678
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July 4, 2016
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rust
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2
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3034
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July 4, 2016
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FMOD Studio: Encounterd Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.Debug:LogError(Object)
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1
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3272
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July 4, 2016
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question about parameter distance and 3d panner.
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1
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2209
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June 30, 2016
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Unity + FMOD + Third Party Plugins Deployment
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2
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2239
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June 28, 2016
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Sync game events to music beats?
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6
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12393
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June 21, 2016
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Start/Stop loooping event instances
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2
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3502
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June 16, 2016
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Get Snapshot list
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2
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2142
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June 9, 2016
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Unity integration for low level API only (no FMOD studio)
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1
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2235
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June 9, 2016
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Override Default Orientation Panning - 3D Panner - Unity
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3
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2226
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June 7, 2016
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System.DllNotFoundException on Windows Universal 10 build with Unity
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2
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4201
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May 26, 2016
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Lag
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4
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3161
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May 26, 2016
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Windows 10 Phone support
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1
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3651
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May 24, 2016
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Play sound on megaphones in unity
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3
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3681
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May 24, 2016
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