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Help me! One event didn't play all layers at the same time in Unity.
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5
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2301
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March 8, 2016
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How to compile Fmod low-level-api plugins (and deploy it to Unity)?
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2
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3031
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March 3, 2016
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Volume increase on scene change
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2
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1958
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February 29, 2016
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Event reference by string in Unity Integration v2
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3
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4789
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February 25, 2016
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Find parameter index for using setParameterValueByIndex(int index, float value)
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4
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2248
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February 21, 2016
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Error in build universal 8.1 (net core)
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2
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3497
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February 20, 2016
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IOS Build cannot find banks
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5
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4938
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February 20, 2016
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How can I play a 2D sound?
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2
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4441
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February 20, 2016
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Parameters not changing on Unity
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1
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5168
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February 18, 2016
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Unity Integration v2 Event Browser Feedback
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1
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2062
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February 15, 2016
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Unity v2 Integration v1.07.06: Unity Vita platform build does not compile
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2
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1976
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February 9, 2016
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Unity v2 Integration v1.07.06: ParamRefDrawer generates errors
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5
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2786
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February 9, 2016
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FMOD issue with Unity 5.3.2
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20
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5982
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February 8, 2016
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EVENT_CALLBACK crash
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1
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2420
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February 3, 2016
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Banks rebuild Very slow with Unity Integration 2
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1
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2587
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February 2, 2016
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Reference Monobehaviours from PCMReadCallback?
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3
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2493
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January 27, 2016
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Unity WebGL
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2
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2708
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January 27, 2016
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3D-Positions of sounds messed up in build / some not audible
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6
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2737
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January 27, 2016
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change pan of StudioEventEmitter in Runtime
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1
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2295
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January 26, 2016
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Possible to play an existing AudioClip / AudioSource through FMOD?
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1
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2765
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January 26, 2016
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Swapping FMOD banks in pre-built game
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2
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2332
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January 23, 2016
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Triggering sustain or cue, Unity C#, FMOD Studio
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7
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5605
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January 22, 2016
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Bitcode support in Unity plugin
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1
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3016
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January 22, 2016
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Bug Report: Path.GetDirectoryName incorrectly removes "//" from the start of paths.
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7
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3017
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January 18, 2016
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Open Source?
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2
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4225
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January 18, 2016
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Initializing time
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3
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2282
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January 14, 2016
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setPause() or release() or loop region
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3
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3295
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January 6, 2016
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Studio to Unity - Appears to Connect but Nothing Comes Through
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4
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2371
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January 4, 2016
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Emitter script disables on start
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1
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2011
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January 4, 2016
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Adding a DSP
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3
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4045
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December 19, 2015
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