FMOD built in music scripts?
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2
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277
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April 5, 2022
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Limiting sounds by owner/ID?
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4
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322
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April 5, 2022
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Multiple plugins with the same name 'fmodstudiol'
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2
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1226
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April 5, 2022
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Coordinates , parameters and dialogues
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5
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390
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April 5, 2022
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Unreal: using fmod+internal audio engine at the same time?
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2
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541
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April 4, 2022
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Loop instrument stopping or not stopping at max parameter value?
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2
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369
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April 1, 2022
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Removing 3D Panning in only some instruments of an event 3D
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2
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454
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March 30, 2022
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Local and Global sounds in FMOD
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1
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968
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April 1, 2022
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Stopping triggered events depending on the value of a parameter
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6
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676
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March 29, 2022
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Unity/iOS - High Pitched Squeal When Controlling EQ Via Parameter/Velocity
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3
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385
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March 29, 2022
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Localized audio table voice bus problem?
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1
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328
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March 29, 2022
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Multi Instrument: Play through sequence THEN randomise
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6
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1066
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March 29, 2022
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Sending to more than 1 track
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2
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188
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March 26, 2022
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Delay in transition region to marker
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4
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438
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March 26, 2022
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Car Engine Boost - ON/LOOP/OFF - Help/Advice
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4
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409
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March 26, 2022
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Help please: different seek speeds for up and down?
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2
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343
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March 26, 2022
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Velocity feature on parameters, need confirmation of function
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6
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420
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March 25, 2022
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Linking a timer in Unity with an event in FMOD
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2
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554
|
March 24, 2022
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Cannot connect to Live Update
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21
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5651
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March 23, 2022
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Events search tool doesn't work with filtering by Spat if a custom attenuation curve is loaded
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1
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211
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March 23, 2022
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Buffer size and "cracking" sound
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1
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858
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March 23, 2022
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Bit depth when importing assets into Fmod Studio
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2
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557
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March 22, 2022
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Batch Edit Events - Spatializer
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6
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778
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March 22, 2022
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Quantized async instruments strange behavior
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8
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439
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March 22, 2022
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Audio workflow (format changes)
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1
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671
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March 21, 2022
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Does Fmod.io work in the Linux Version?
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3
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470
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March 21, 2022
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Possible issue with Repair function of Audio files added twice
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1
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241
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March 16, 2022
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Sample loading process unsing audio table
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2
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500
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March 16, 2022
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Unwanted fade in at loop transition
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1
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663
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March 16, 2022
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Loss of Playback when using Resonance Audio Listener
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1
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248
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March 16, 2022
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