Making a 2D-track adapt to 4 different 3D instruments when getting close to them?
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2
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90
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March 15, 2024
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Quad ambience playback without phasing
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6
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344
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March 14, 2024
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Am having a very hard time learning Fmod
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5
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245
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March 14, 2024
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JavaScript: how does findWidget work?
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2
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119
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March 14, 2024
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Need Help on evolutive music
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3
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457
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March 13, 2024
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Using addGameParameter, I'm missunderstanding the docs
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1
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110
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March 13, 2024
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Single event timeline with nested events which have different macro settings
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1
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132
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March 13, 2024
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Setting Volume Automation for Specified Timeframe
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2
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127
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March 13, 2024
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Playback fmod audio components during sequencer previewing
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4
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367
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March 12, 2024
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Stopping instances of constant looped events beyond max distance (UE)
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2
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459
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March 11, 2024
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FMOD 2.02.xx Unity and DSP Buffer Settings vs System::setDSPBufferSize
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1
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244
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March 8, 2024
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Separate asset and meta in banks
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1
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151
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March 6, 2024
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AirPod Pro Spatial Audio
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4
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389
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March 6, 2024
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How can I get sheet content by javascript?
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6
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193
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March 6, 2024
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Quick(er) way to copy automation curves to multiple events?
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5
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317
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March 5, 2024
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On average, How much CPU and Memory should an FMOD build be using in a large scope game?
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6
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727
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March 5, 2024
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Google Resonance - narrows stero field of all sounds when on master
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11
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424
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March 4, 2024
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Resonance audio source VS FMOD spatializer
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2
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201
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March 4, 2024
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Change parameters of reverb plugin in mixer return
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3
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178
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March 4, 2024
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Altered sounds during import
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19
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862
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March 1, 2024
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FMOD Stereo VS. Surround Settings
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3
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575
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March 1, 2024
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Development of Automatic Detection Scripts
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3
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107
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February 29, 2024
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Problems with Audio Dropping on Highest Priority event
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5
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265
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February 29, 2024
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Bank file format
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1
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489
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February 29, 2024
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Can't connect sends from within Port "Vibration"
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1
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158
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February 28, 2024
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Multiple Reverb effects while limiting Max Instances
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1
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149
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February 28, 2024
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Dynamically add presets or effect chains?
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1
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100
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February 27, 2024
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Easy way to duplicate items on timeline?
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2
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145
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February 26, 2024
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Meta Quest 3 headsets - Spatial FMod settings
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6
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731
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February 26, 2024
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Mid-Side Processing
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12
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685
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February 24, 2024
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