Feature Request 💫 An Optional Mini Mixer Panel linside the Event Editor
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3
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41
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June 4, 2025
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Fmod event crashes game build when reloading sublevel
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3
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25
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June 3, 2025
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Is there a way to copy or change the type of instruments in the FMOD Studio scripting API?
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3
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29
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May 15, 2025
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Is it possible to adjust programmer instrument length at runtime?
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3
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25
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March 14, 2025
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Parameter Event Instance always plays sound set as initial value together with (correctly selected) sound from parameter
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3
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31
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December 23, 2024
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Pausing bus doesn't pause velocity on parameters
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3
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30
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December 19, 2024
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Local Parameter not working in Build but working in Editor - Unity, Windows Desktop
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3
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37
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December 5, 2024
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Setting Initial parameter values by script
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5
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35
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January 6, 2025
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Audio save recall
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2
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31
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August 21, 2025
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Infinite Loop
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2
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28
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June 24, 2025
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Control Engine Parameter from Plugin
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2
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29
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May 19, 2025
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Delay effect time not updating when auditioning event
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2
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26
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May 1, 2025
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Setting up a "Linear" Sound Source - Electricity Line/ Fire breath
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2
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28
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March 17, 2025
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How to output a sine wave to a specific sound card channel?
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2
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29
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January 28, 2025
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FMOD + Unreal: ASIO Audio Routing Issue
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1
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37
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July 31, 2025
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How to handle reverb? (reverb zones, baked-in reverb)
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1
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33
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June 18, 2025
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The issue of upgrading the BANK file
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1
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34
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May 21, 2025
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Suspending application on Android hangs in mixer thread system call
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1
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42
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March 26, 2025
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How to link FMOD PS5 API to PS5 project?
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1
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38
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March 23, 2025
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Memory concern
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1
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34
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February 24, 2025
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Problem while playing the same sound with different Sound instances
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1
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42
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February 18, 2025
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FMOD 3D Event Attenuation Sound Not Covering The Area In Open-World Environment Problem
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1
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32
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December 19, 2024
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FMODStudioNiagara cook failure
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1
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32
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December 16, 2024
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FMOD_DSP_STATE and FMOD_DSP_ALLOC Behavior Across Plugin Instances & Systems
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1
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32
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November 1, 2024
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Silence instrument Random chance vs in game random chance
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1
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33
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October 18, 2024
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Unreal 5.x cannot read or overwrite Fmod Parameters set as 'Global' type
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4
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25
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August 15, 2025
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FMOD Studio Script to retrieve automation data
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4
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27
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August 1, 2025
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Audio artifacts when playing audio generated via code
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4
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52
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May 16, 2025
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Request GDK 240603 and PS5 SDK 10 for Unreal 5.3 and FMOD 2.03.06
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1
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20
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February 11, 2025
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StudioListener.cs should fetch Rigidbody from parent
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2
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17
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September 3, 2025
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DllNotFoundException and EntryPointNotFoundException
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2
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22
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May 23, 2025
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[Android] Errors when app comes to foreground after long period of time in background
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3
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37
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April 28, 2025
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Help Needed: Unable to Drag Reaper Project into FMOD Events Tab
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3
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29
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December 5, 2024
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Snapshot not controlling effect wet level
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3
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27
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November 14, 2024
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How to get either (A) The length of whatever audio clip is playing in a multi instrument, or (B) an event that plays when a clip in a multi instrument is finished
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2
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38
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June 13, 2025
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Bus not found / Bus model failed, but audio works in game and editor
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1
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34
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May 20, 2025
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User Properties for Referenced/Nested Events
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1
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32
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December 5, 2024
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Play during first loop, probability for loops afterwards
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5
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27
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October 1, 2025
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Change Event Instance Parameter from another script
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5
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30
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July 20, 2025
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Controlling Spatializer Min & Max from parameter in FMOD 2.03.06
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1
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30
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April 14, 2025
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Spatializer attenuation modes question
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1
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31
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March 25, 2025
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FMOD goes silent with Sony Xperia "AI sound enhancement"
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1
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30
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March 6, 2025
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Smooth transitions between fmod events (not music)
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2
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27
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August 5, 2025
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setMuteFadeSpeed for FMOD Studio?
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2
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32
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November 2, 2024
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DSP Plugin DataDrop Decoding
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4
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27
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July 1, 2025
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Remember Effects Collapsed State?
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4
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25
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December 10, 2024
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Trimming Audio from left shifts the waveform to the right (?)
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3
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23
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May 29, 2025
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WebGL - TypeError: Module.waitForAudioWorklet is not a function
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1
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29
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May 6, 2025
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Can't change DSP update period(FMOD 2.03)
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1
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39
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March 18, 2025
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Error when switching to another scene
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1
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29
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December 10, 2024
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