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Exposing FMOD Channels in UE4 for UI Hooks
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2
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2037
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September 6, 2016
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UE4 not reading FMODs distance attenuation...
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1
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3119
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August 30, 2016
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UE4 game packaged no sound
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2
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5626
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August 23, 2016
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Need libfmodstudio.so complied with support for arm64-v8a
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2
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2537
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August 17, 2016
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Attenuation Setting for notify sound Occlusion
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8
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4165
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August 16, 2016
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UE 4.12 and Fmod on Mac/iOS
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3
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3061
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August 16, 2016
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After few minutes sound muted on iOS
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5
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3936
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August 16, 2016
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Sounds outside of UE4 Blueprints
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2
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2701
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August 16, 2016
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Get Bus/ChannelGroup Output Amplitude
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5
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4114
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August 15, 2016
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Failed to open Master Bank in Package, PC, UE4.12.5
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1
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3116
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August 8, 2016
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Horrible performance on mobile
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3
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4629
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August 8, 2016
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Mixer/Reverb Snapshot UE4 Integration not working.
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7
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3148
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July 27, 2016
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FMOD Bank Loaded Status (UE4)
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3
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2067
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July 27, 2016
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FMOD Stops building when upgrading from 4.12.4 to 4.12.5
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4
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2085
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July 27, 2016
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Workflow using Oculus Spatializer for Gear VR - how ?
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2
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3162
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July 21, 2016
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FMOD Oculus Spatializer (potential) bug
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2
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3141
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July 21, 2016
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FMOD fails too cook on Mac (libfmodL.dylib was in manifest but was not produced)
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6
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3423
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July 20, 2016
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Scatterer sound doesn't seem to loop in UE4
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3
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2350
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July 20, 2016
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UE4 Android and 64 bit builds
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2
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5769
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July 15, 2016
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How to turn on low latency playback on Android (UE4)?
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3
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2122
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July 14, 2016
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UE 4.11.2: crashes due to Unhandled Exception errors
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7
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8083
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July 14, 2016
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Exposing plugin-parameter to UE without creating specific FMOD parameter
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1
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1769
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July 13, 2016
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Low-level sound occlusion
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1
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2158
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July 7, 2016
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Installing both Mac & PC Plugins in one Repository
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2
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2401
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July 5, 2016
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AHDSR Transition not working in UE4
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1
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2520
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July 1, 2016
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Beat syncing in between 1-2-3-4
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2
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2806
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June 29, 2016
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Feature request: event instances as blueprint data type (variable)
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3
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2298
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June 28, 2016
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Event don't play on mac
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8
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3237
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June 27, 2016
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Android Lifecycle in Blueprint Project
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7
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3395
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June 23, 2016
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FMOD ASIO UE4 integration: sound works in FMod but not in Unreal
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1
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3405
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June 20, 2016
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