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How to set and get an FMOD Studio Event Emitter parameter?
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1
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2553
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May 24, 2021
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PackageVersion 522 MaxExpected 518 Error when creating a build for Xbox
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1
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950
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May 24, 2021
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Missing dll file
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1
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1525
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May 24, 2021
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Deleted events refuse to die
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11
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887
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May 24, 2021
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Crackle at the end of short sounds
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6
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790
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May 24, 2021
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Multiple sounds from bank into multitrack?
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3
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612
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May 24, 2021
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Bugs with IL2CPP builds
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1
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871
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May 23, 2021
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How to get a trigger from a certain time passed in the audio track?
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2
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428
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May 23, 2021
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How to make sound on the sub emitter particles or after the first particle dies?
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1
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545
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May 21, 2021
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Parameters appear not to work
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3
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1139
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May 20, 2021
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BUG: events order in the browser tab doesn't save
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1
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276
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May 21, 2021
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CFBundleIdentifier Collision
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4
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1041
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May 21, 2021
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BUG: transition timeline interacts with destination fade-in
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3
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250
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May 20, 2021
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Suggestion: transition timeline before magnet region
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3
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560
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May 20, 2021
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Multiple issues after upgrading to Unity 2.01.09 from 2.01.08
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21
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2174
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May 20, 2021
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GETEVENTLIST always return 0
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1
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354
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May 20, 2021
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Integrating Reaper not working
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12
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915
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May 20, 2021
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Mac build error "Copy() called does not exist"
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3
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413
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May 19, 2021
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Unity - Get the audio wave of an event while it is playing
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6
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804
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May 19, 2021
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Animations Script to Post Events
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2
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864
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May 19, 2021
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Unity 2019.3.0f6 - ERR_HEADER_MISMATCH
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38
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6809
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May 19, 2021
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FMOD - Dsp Object Panner
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7
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649
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May 19, 2021
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FmodAudio wrapper in C#, but how to use?
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1
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743
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May 19, 2021
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Documentation: StudioEventEmitter::IsActive is not a method
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2
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246
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May 18, 2021
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Multi channel sound files
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3
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850
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May 18, 2021
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SVN with FMOD Desginer
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2
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372
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May 18, 2021
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Controlar Volumen desde otro evento
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2
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282
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May 18, 2021
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Attach Event Instance to object without rigid body
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3
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1002
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May 18, 2021
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Unity Intagration Setup Wizard - Replace audio listeners, changes are not saved
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1
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611
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May 18, 2021
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Looking for a FMOD plugin that use granular synthesis for car engines that works for Mobile
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2
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943
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May 17, 2021
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