FMOD crash in Android with Bad JNI version returned from JNI_OnLoad
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2
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69
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April 30, 2025
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Stop Events Outside Max Distance - override for specific events?
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2
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68
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March 12, 2025
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The FMOD Content Directory does not exist
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3
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58
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March 27, 2025
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Current Track Duration or End Callback in Multi-Instrument VO Event
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2
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44
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July 23, 2025
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Breaking change: Parameter AHDSR behavior between 2.03 and 2.02
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5
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62
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June 19, 2025
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Don't start oneshot events outside max distance
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5
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68
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February 12, 2025
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Bank Loading System Question
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7
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54
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June 25, 2025
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Creating Sound From Byte Array Is Corrupted
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7
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53
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April 8, 2025
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Folder Collapse
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4
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31
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February 26, 2025
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Automating audio file import and assignment to event instruments via scripting API
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3
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43
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April 2, 2025
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No Sound even though all API calls are a success
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3
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59
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February 7, 2025
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Some users get ERR_OUTPUT_INIT, although sound works in other games
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3
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63
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January 13, 2025
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FMOD parameters and quantization
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4
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71
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May 12, 2025
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Please make StudioListener.attenuationObject public
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4
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64
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December 2, 2024
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Set Global Parameter by Name not working
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3
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64
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November 12, 2024
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Get Assets from Event without playing
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6
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56
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November 8, 2024
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Sound assets frequency content changing on import
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3
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38
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February 14, 2025
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Bank loading is not correct because DSP is not ready
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5
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52
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February 27, 2025
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Triggering snapshots from parameters only?
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4
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57
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December 13, 2024
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FMOD Event Reference Updater Hang
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3
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67
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July 30, 2025
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Cache Issues with Duplicate Event Detection After Copy/Paste
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7
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51
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March 17, 2025
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Failed to cleanup ".unsaved" directory - 2.03.05
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1
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75
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December 30, 2024
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Niagara (ue5) + FMOD Play Event and culling
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4
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58
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February 21, 2025
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Importing Opus ogg format not supported?
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2
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69
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June 4, 2025
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FMOD Studio 2 and Perforce Extremely Slow at Importing Assets
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5
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53
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May 30, 2025
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Multiple 3D gameobjects with the same spatialised event
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5
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100
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December 16, 2024
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Studio Listener Attenuation Object + Stop Events Outside Max Distance
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1
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80
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October 16, 2024
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Looping event won't stop
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4
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64
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May 12, 2025
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No sound in UE build of the game with using audiolink
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2
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68
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December 26, 2024
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Plug-in Instruments (from RNBO) in Godot: "A requested output, dsp unit type or codec was not available"
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2
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69
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October 31, 2024
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Do Unreal FMOD Components Release Themselves When Finished Playing?
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7
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49
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August 30, 2025
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Stop a looping sound with play only
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4
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52
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November 22, 2024
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Kart microgame + FMOD 2022, doesn't show up in package manager
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3
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59
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November 20, 2024
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AudioTrack::setVolume Android crash
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5
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54
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August 22, 2025
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Max Instances doesn't seem to work as intended
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6
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49
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July 16, 2025
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Merging FMOD projects through Perforce, is it possible?
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6
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46
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May 9, 2025
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FMOD Crosscompile Linux
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6
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58
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March 20, 2025
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FMOD in Unity Collaboration Questions
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4
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51
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December 18, 2024
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Is dynamic FX chain reordering possible at runtime?
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7
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44
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August 5, 2025
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A question about DSPs (plugin and core) when combined with the geometry engine
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8
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55
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September 8, 2025
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Debug Symbols for 2.03.05, for Unreal Engine 5.5
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8
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46
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May 23, 2025
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Bug on compile FMOD on new version 2.03.09
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1
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75
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September 7, 2025
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After adding sound to Niagara in Unreal, a crash occurs
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2
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72
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July 26, 2025
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Live granular effect/delay line plugin questions
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4
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34
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April 28, 2025
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Render Graph Compatibility Mode + Development Build = Black Screen
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5
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53
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August 19, 2025
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Playing too many sounds at once causes sounds to never play again (Quest)
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5
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51
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March 27, 2025
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TuanJie MiniGame build target support
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1
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78
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May 19, 2025
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AI and FMOD scripting
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2
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57
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April 21, 2025
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Master.strings.bank won't build
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3
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54
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June 11, 2025
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Changing Snapshot parameters
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3
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51
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April 30, 2025
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