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Alternative to a Built-in parameter on group?
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5
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106
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May 9, 2024
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Is it possible to detect completely blank audio within Unity?
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12
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197
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May 9, 2024
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3D Attributes in a 2D game
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7
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765
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May 9, 2024
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Quantization delay applying on loop restart
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5
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147
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May 8, 2024
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Optimizing EQ for 7.1
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2
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97
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May 8, 2024
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Banks list on mobile is empty
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1
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106
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May 8, 2024
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Horizontal resizing of track heads
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10
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887
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May 8, 2024
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Is there a way to uniformly increase the volume values of all events that are foldered in FMOD by 1dB?
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3
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169
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May 8, 2024
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Trigger "Cooldown"
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5
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159
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May 8, 2024
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Feature request: Add "Refresh" button to profiler list view
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1
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60
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May 8, 2024
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Instrument fading in on transition where there is no fade
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1
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81
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May 8, 2024
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How do I know that Bank has finished loading?
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3
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584
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May 8, 2024
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How to set up sidechains for a multiplayer game properly? Priority system
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3
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257
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May 8, 2024
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Sound played does not have the right frequency
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2
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87
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May 8, 2024
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On the possibility of introducing TypeScript as a scripting language
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6
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254
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May 8, 2024
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Sound goes faster or slower
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1
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129
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May 8, 2024
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Fmod 2.3 Event choking/Muting issue/bug
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4
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73
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May 8, 2024
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Pcmreadcallback called with wrong expected args
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1
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108
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May 7, 2024
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FMOD for Construct 3
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6
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858
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May 6, 2024
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Support for SSL 360
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6
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284
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May 3, 2024
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Looking to implement a "Talking while mouth is full" effect
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2
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146
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May 3, 2024
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AudioLink Programmer Sound Issue
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8
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294
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May 2, 2024
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Stopping and starting looping sound when far away
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6
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211
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May 2, 2024
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Loading is too slow when opening the project file
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4
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146
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May 2, 2024
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FMOD Studio 2.03 not functioning with FMOD Unity 2.02.21
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1
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147
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May 2, 2024
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Unity C# confusion and pain-points
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10
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348
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May 2, 2024
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Top down 2D spatial sounds
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4
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425
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May 1, 2024
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Read out parameter Min and Max value?
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3
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153
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April 30, 2024
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getCPUUsage question
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1
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143
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April 30, 2024
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FMOD waiting for user code in FMODUnity.dll to finish Executing
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8
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522
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April 30, 2024
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