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Correct way to replicate Event
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1
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389
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November 7, 2023
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Attenuation for 3rd person cammera
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16
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2866
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November 6, 2023
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Do I need binaries for Nintendo Switch?
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2
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564
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November 6, 2023
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About ios FMOD::Thread::callback wakeups count
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1
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228
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November 6, 2023
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FMOD_ERR_INVALID_PARAM when calling FMOD::Studio::System::SetListenerAttributes
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1
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413
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November 6, 2023
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Please can I have the debug symbols for my project
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3
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210
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November 5, 2023
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Marketplace for parametric sound events?
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5
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446
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November 4, 2023
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3dAttributes not updating?
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1
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280
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November 4, 2023
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Crash report for some advice
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1
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179
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November 3, 2023
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Get Instance/Timeline Position of a referenced event
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5
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779
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November 2, 2023
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I have lots of 3D events in my scene in unity, will it take up CPU or memory when player cannot hear them?
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4
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409
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November 2, 2023
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FSBank_Build in Multiple Threads
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2
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246
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November 1, 2023
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Update Studio Listener reference to Attenuation Object at run time
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4
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1938
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November 1, 2023
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...another bank with the same GUID
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3
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219
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November 1, 2023
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Error 101: Instantaneous error encountered?
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5
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426
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November 1, 2023
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How to set playback speed given a tempo scalar?
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1
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878
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October 31, 2023
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Is it possible to build FMOD Studio for PS4 with 3.008 SDK
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1
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229
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October 31, 2023
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Crash on FMOD::InstrumentModel::id() Line 229. UE 4.27. Windows. 2.02.09
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6
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228
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October 31, 2023
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Question about attribution line for FMOD Engine
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2
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229
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October 31, 2023
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Pause a sequence and lose sound when played
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15
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1490
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October 31, 2023
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Can I still make .fsb files?
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3
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1390
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October 31, 2023
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Heavy noise during uncompressed playback
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1
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202
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October 30, 2023
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Video player API audio help after first video
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3
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314
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October 30, 2023
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How do I get name of an event using EventDesc
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2
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729
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October 30, 2023
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Find studio event emitters in scene that use a particular event
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1
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159
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October 29, 2023
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Apple Silicon support?
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1
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322
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October 29, 2023
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Is there a way to link a parameter to where the player is standing in a collision box?
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2
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256
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October 27, 2023
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What build settings for what platform
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4
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1126
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October 27, 2023
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You know what would be awesome... if the spatializer had a built in low pass filter that matched the attenuation curve
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2
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245
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October 26, 2023
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FMOD Errors regarding subsounds
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1
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913
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October 27, 2023
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